Projects

Things I have built, from early games to services used by real people.

  1. Jul 2026 – Sep 2026

    Mapmory

    An iOS journal where photos unlock places on a custom vector map, with group sharing. Development finished; not released.

    My role: Developer on a two-person team

    SwiftUI, SwiftData, Supabase

  2. Apr 2026 – Jun 2026

    Real Fit Recommendation System

    One photo, height, and weight are enough to estimate your body, recommend a size, and show a virtual try-on that reflects the fit. Made at the 8th YAICON.

    My role: Built the pipeline and crawled Musinsa data on a six-person team: 6,858 reviews and 9,297 images

    Python, CatVTON, FLUX, SHAPY, Web Crawling

  3. Jan 2026 – Mar 2026

    LSTM vs. ResNet for Market Direction

    A controlled comparison on 3-class market direction. Best observed test accuracy was 43.85% for LSTM and 41.22% for ResNet34, against 33.3% chance. ResNet overfit to 100% train accuracy.

    My role: Built, trained, and analyzed the models on a three-person team

    Python, PyTorch

  4. Jun 2023

    Trash Workshop

    A mobile web guide that classifies trash from a photo and shows local disposal rules from public data.

    My role: Front end, AI training, and preprocessing on a three-person team

    JavaScript, Web APIs

  5. 2017 – 2022

    Unity games

    Where I started programming: the Unity projects I have made since 2017, most of them playable in the browser.

    My role: Mostly solo; team lead on Tile Game, released on Google Play

    Unity, C#