2017 – 2022

Unity games

I started programming by making games in Unity. Here is everything worth showing, newest first. Most of them can be played in the browser.

My role
Mostly solo; team lead on Tile Game, released on Google Play
Stack
Unity, C#
  1. Jan 2022

    Othello

    Two-player Othello on an 8x8 board, played in the browser.

  2. Jan 2022

    Omok

    Two-player Omok, built alongside Othello.

  3. 2021

    High School Portfolio

    One Unity app that brings together ten of my projects, with an NCMB backend and about 10,000 lines of code.

  4. 2021

    Angry Bird

    A simple take on Angry Birds. The pull of the slingshot sets the launch speed, and Unity physics handles the rest.

  5. 2020

    Hexavity

    A gravity platformer from high school, entered in GIGDC.

  6. 2020

    Kinetic Wall Clock

    Inspired by "A Million Times 120" by Humans since 1982: many clock hands move together to form the time and wave patterns.

  7. 2020

    Flappy Bird

    A Flappy Bird remake built around collision and gravity, with three lives and wider gaps so a run lasts longer.

  8. 2019

    Tile Game

    A 5x5 tile-flipping puzzle made with two classmates. I led the team and built the game, and we released it on Google Play.

  9. 2019

    Tank Game

    A two-player tank battle for a school presentation contest, extended from the Unity Tanks! tutorial with FPS and TPS modes.

  10. 2018

    Molly Molly

    My first complete game: a 60-second whack-a-mole with animated moles, different scores for each type, and a saved high score.

  11. 2017

    SemiColon

    Where it all started. In my second year of middle school I joined the 2nd Gyeonggi Game Gifted Camp, wrote code for the first time, and won the top award, which got me seriously interested in programming.