2017 – 2022
Unity games
I started programming by making games in Unity. Here is everything worth showing, newest first. Most of them can be played in the browser.
- My role
- Mostly solo; team lead on Tile Game, released on Google Play
- Stack
- Unity, C#


2021
High School Portfolio
One Unity app that brings together ten of my projects, with an NCMB backend and about 10,000 lines of code.

2021
Angry Bird
A simple take on Angry Birds. The pull of the slingshot sets the launch speed, and Unity physics handles the rest.


2020
Kinetic Wall Clock
Inspired by "A Million Times 120" by Humans since 1982: many clock hands move together to form the time and wave patterns.

2020
Flappy Bird
A Flappy Bird remake built around collision and gravity, with three lives and wider gaps so a run lasts longer.

2019
Tile Game
A 5x5 tile-flipping puzzle made with two classmates. I led the team and built the game, and we released it on Google Play.

2019
Tank Game
A two-player tank battle for a school presentation contest, extended from the Unity Tanks! tutorial with FPS and TPS modes.

2018
Molly Molly
My first complete game: a 60-second whack-a-mole with animated moles, different scores for each type, and a saved high score.
2017
SemiColon
Where it all started. In my second year of middle school I joined the 2nd Gyeonggi Game Gifted Camp, wrote code for the first time, and won the top award, which got me seriously interested in programming.